![]() Hand Crossbows, for the most part, are effectively two-handed weapons most of the time. Hand Crossbows don't have to two-handed property, but note that they still have the ammunition property which requires a free hand. Of course, I am considering the upgrade that crossbow did eventually receive as well. Light Crossbows deal 1d8 piercing damage. It seems to be more a weapon of distinction than to truly be a weapon that excels at a particular niche. ![]() For most games that I’ve played in or Dm’d for, the carrying weight doesn’t matter too much, but if you’re uncertain about your own games, don. Has a range of 30/120 compared to the longbows 150/600 and the heavy crossbows 100/400. Its range is 30/120, and it has a carrying weight of 3. It deals 1d6 Piercing damage and has the properties of Light, Loading, and Ranged. For delivering poison to many opponents, there are better choices that have a higher rate of fire at the a fraction of the cost, more readily available, and concealable with only a slight loss of range. The hand crossbow in D&D 5e is a ranged, martial weapon. I have only seen one ever bought and used and it was used to deliver bolts of power, specifically darts of stunning. Its only major benefit is its concealability though it lacks an effective range and damage. Loading a hand crossbow is a move action that provokes attacks of. I just don't see them being chosen that often as it is a very specialized weapon and there are better weapons out there. You can draw a hand crossbow back by hand. Plate mail armor (or better) is still more expensive but tends to be common for most adventuring groups unless it is fiscally poor campaign world. ![]() I am not sure that is the real reason as they are quite affordable for most successful adventuring groups at 300 gp with some settings/time periods put the price as low as 150 gp. It's really just to keep them exotic and out of the hands of the PCs. Stik wrote:But the real reason they are so expensive has nothing to do with any of that.
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